iOS 4, Why You So Slow?

Nobody likes an update that worsens performance. And a game that can’t be played as a result of such an update is a Very Bad Thing. Probably all iPhone developers have had to deal with a crash or glitch that required them to scramble and hope that Apple would give them expedited reviews. I know I did recently for reMovem 2, when an update which introduced OpenFeint support crashed on users’ systems, but curiously not on mine. Funny how that slipped through the normal review process. But that’s another story.


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2 Years On The App Store

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In a short couple of weeks the App Store turns two. There will undoubtedly be big celebrations in Cupertino and elsewhere as Apple trumpets the latest milestone of its success. Here at Mundue headquarters it’s time to look back and reflect on the first two years of the App Store. Let’s start with the big news first.


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WWDC 2010 Recap

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WWDC is the big event of the year for Apple developers. This year’s gathering was no exception. I’ve been going on and off for twenty years; my first was in 1990 at the San Jose Convention Center. Much has changed in two decades. I was there for the System 7 rollout, and yes I met Sculley. That was during the interregnum while Steve planned his comeback. Old stuff.


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reMovem Christmas Edition by the numbers

The case for seasonal ad-supported holiday apps.

At the recent iPadDevCamp in Colorado Springs I gave a short talk about making money on the App Store. In it I revealed a few numbers about one of our holiday games, reMovem Christmas Edition for the iPhone. This was not central to the theme of the talk, but merely to illustrate a point I was making. Other developers seem to like hearing about this stuff, so I thought I’d summarize it in a blog post.

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reMovem 2 approved for iPad App Store

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Our new iPad app reMovem 2 is approved for sale and will be included in the grand opening on Saturday April 3, 2010. This is a major revision of the existing iPhone versions, and it really wraps all of them into a single new game. Even though reMovem 2 is an iPad-only app, expect some features to make their way back to the iPhone versions of reMovem.

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In the wake of a second devastating earthquake in 2 months, we will again be donating our daily Apple proceeds to help the relief efforts, this time in Chile. Any Mundue apps you purchase on Saturday March 6 will directly benefit the Chilean Red Cross relief efforts. Please help spread the word.

Haiti relief effort results

We’re proud to be part of the Indie+Relief program that raised over $143,000 last week. On January 20, 2010 we donated $956 to the American Red Cross and Yéle relief efforts for the people affected by the Haiti earthquake. Thank you to everyone who purchased one of our games (all 478 of you!) and allowed us to contribute in this small way.

Indie+Relief

As a part of the Indie+Relief program we are donating the proceeds from all our app sales on January 20, 2010 to assist the Haiti earthquake victims. The proceeds will be donated to both the American Red Cross and Yéle. For every dollar that is spent on our apps we will donate a dollar. This means that in addition to the 70% we normally get from Apple, we’ll contribute the additional 30% (their cut) from our own pocket. If we sell 1,000 copies of our apps (each $1.99) we’ll contribute $1,990.

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2009 Holiday Promotion

Earlier this month I decided to sponsor a sort of 2009 Holiday promotion for other iPhone developers’ apps. This idea had been kicking around in my head for some time, but now seemed like the right time to put it into action.

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I’m not quitting iPhone development

Trouble in AppStore land. Someone speaks their mind about the Apple approval process and people point to that and say “see, Apple is wrong and they will fail in the end.” The fact that these complaints get so much publicity is appalling. I harbor no illusions that Apple wants to do anything other than turn a profit in this venture. Issue your complaint, Apple may or may not listen, and then move on with your life/work.

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