Archive for May, 2011

I ran into an odd issue the other day and spent a little time getting to the bottom of it. It turns out I wasn’t taking good care of my Xcode project’s library search paths. Here’s what I had to do about it and why you might care. Note this problem has likely been lurking in my project for some months, and may have caused other unintended consequences.


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Like pay-to-play or in-app ads, prompting for a rating is controversial in that some developers frown upon it. Free apps tend to have an average 3 star rating. People rarely bother to go back to the App Store to rate an app. There’s always a small minority that will go out of their way to provide negative reviews. So why not solicit positive feedback by providing a reminder to rate the game? In my opinion, there’s nothing overtly annoying or obnoxious about presenting an alert view that can easily be dismissed.


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