Archive for 'App Store'

reMovem Halloween Edition, Updated for 2010

Icon@2x.pngWe’e updated our Halloween game for 2010. It’s only available for a limited time, so be sure to download it from the App Store (free) while you can.

This version of the game replaces the simple colored balls with playful Halloween figures, such as ghosts, witches, and jack-o-lanterns. The optional game sounds are fun and scary reminders of the upcoming Halloween season.


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Optimizing Ad Revenue With AdWhirl

The mobile advertising buzz lately is about Apple’s iAd. But iAd isn’t yet available in all countries. If you’re like me and have about half of your users outside of the US you will still need ad services that support the other countries. Using an ad mediation layer service like AdWhirl is still a practical solution, and it fully supports iAd and many other ad networks.


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Adding Game Center

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What’s all this fuss about Game Center then? Apple says:

“Experience social gaming on your iPhone. Find friends or use auto-match to play multiplayer games against new opponents. Track achievements and compare high scores.”


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I recently uploaded a new application to iTunes Connect for review by Apple. The new app is currently waiting for review. It makes heavy use of the so-called hi-dpi images that look great on the iPhone 4′s Retina Display. Naturally we wanted to use the screenshots from the iPhone 4 to highlight those images in the App Store description. The latest version of the documentation ( iTunes Connect Developer Guide 6.0 ) is pretty clear about which sizes you can use for an iPhone app. I should mention this is not a universal app, so there’s no confusion over iPhone/iPad screenshot sizes.


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2 Years On The App Store

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In a short couple of weeks the App Store turns two. There will undoubtedly be big celebrations in Cupertino and elsewhere as Apple trumpets the latest milestone of its success. Here at Mundue headquarters it’s time to look back and reflect on the first two years of the App Store. Let’s start with the big news first.


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reMovem Christmas Edition by the numbers

The case for seasonal ad-supported holiday apps.

At the recent iPadDevCamp in Colorado Springs I gave a short talk about making money on the App Store. In it I revealed a few numbers about one of our holiday games, reMovem Christmas Edition for the iPhone. This was not central to the theme of the talk, but merely to illustrate a point I was making. Other developers seem to like hearing about this stuff, so I thought I’d summarize it in a blog post.

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reMovem 2 approved for iPad App Store

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Our new iPad app reMovem 2 is approved for sale and will be included in the grand opening on Saturday April 3, 2010. This is a major revision of the existing iPhone versions, and it really wraps all of them into a single new game. Even though reMovem 2 is an iPad-only app, expect some features to make their way back to the iPhone versions of reMovem.

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In the wake of a second devastating earthquake in 2 months, we will again be donating our daily Apple proceeds to help the relief efforts, this time in Chile. Any Mundue apps you purchase on Saturday March 6 will directly benefit the Chilean Red Cross relief efforts. Please help spread the word.

2009 Holiday Promotion

Earlier this month I decided to sponsor a sort of 2009 Holiday promotion for other iPhone developers’ apps. This idea had been kicking around in my head for some time, but now seemed like the right time to put it into action.

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I’m not quitting iPhone development

Trouble in AppStore land. Someone speaks their mind about the Apple approval process and people point to that and say “see, Apple is wrong and they will fail in the end.” The fact that these complaints get so much publicity is appalling. I harbor no illusions that Apple wants to do anything other than turn a profit in this venture. Issue your complaint, Apple may or may not listen, and then move on with your life/work.

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