If you have an application in the iTunes App Store then you might be considering localizing it to improve sales outside the US. In addition to translating the application’s user interface, you’ll need to translate the App Store description and keywords. There’s a gotcha when you try to submit keywords for the multibyte languages (Chinese and Japanese).
Continue reading…

One billion games of reMovem free played. There, I’ve said it.
I must start by noting that reMovem has had a good life so far. In the fifteen or so months since its release we’ve created 21 versions and updated them to iTunes Connect. That’s 11 for the free version and 10 for the paid version. This alone makes me an expert, or at least experienced, in the App Store process that is much discussed these days.
Continue reading…

In my previous post I wrote about the run-up to reMovem‘s week at the top of the App Store chart. On August 2, 2008, reMovem (then called JawBreaker) reached the number 1 free app on the US iTunes Store. It stayed there for a solid week, during which time it was downloaded several hundred thousand times. It was a busy week!
Continue reading…

In my previous post I wrote about how reMovem (then called Jawbreaker) came into being. I’m not sure exactly how many downloads occurred on that first day. It was a Tuesday night, which I now know is one of the slower sales days of the week on the App Store. Amazingly, I didn’t think to save the daily sales reports for the first few days. My friend Time Machine cannot help here, either. It’s so long ago that everything but the weekly backups have been purged.
Continue reading…

With all the fanfare surrounding the first anniversary of the App Store, I thought I’d share a personal story.
Approximately 1 year ago today I started working on my first personal iPhone project. Some of the code actually originated more than 2 years earlier, as part of my Mac version of a game called Jawbreaker.
Continue reading…