Archive for 'Programming'

iOS 4, Why You So Slow?

Nobody likes an update that worsens performance. And a game that can’t be played as a result of such an update is a Very Bad Thing. Probably all iPhone developers have had to deal with a crash or glitch that required them to scramble and hope that Apple would give them expedited reviews. I know I did recently for reMovem 2, when an update which introduced OpenFeint support crashed on users’ systems, but curiously not on mine. Funny how that slipped through the normal review process. But that’s another story.


Continue reading…

Keywords and Localization

If you have an application in the iTunes App Store then you might be considering localizing it to improve sales outside the US. In addition to translating the application’s user interface, you’ll need to translate the App Store description and keywords. There’s a gotcha when you try to submit keywords for the multibyte languages (Chinese and Japanese).
Continue reading…

No matter what your motivation is for adding analytics to an iPhone app, it’s easy to get started. Setup is very straightforward and the code is easily abstracted so that you can swap providers and/or use multiple services at the same time. The benefit of doing it this way is that there’s one class file to manage, and less chance to make errors. I recently experimented with adding the new Google Analytics package and it was a breeze to implement. Here’s how I did it.
Continue reading…