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	<title>Comments for Mundue Blog</title>
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	<link>http://blog.mundue.net</link>
	<description>Indie iPhone Development</description>
	<lastBuildDate>Tue, 24 Aug 2010 00:47:18 +0000</lastBuildDate>
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		<title>Comment on iOS 4, Why You So Slow? by Andrew</title>
		<link>http://blog.mundue.net/2010/06/ios4-why-you-so-slow/comment-page-1/#comment-405</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 24 Aug 2010 00:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=189#comment-405</guid>
		<description>Sadly I&#039;m experiencing very similar problems when using UIImage drawInRect even on newer devices (read iPhone 4). 

Performance is so bad that I&#039;ve had to remove one of my apps from sale until I can get a fix from apple. 

Logged Problem ID: 8291881 at bugreports.apple.com so I&#039;ll post back if I hear anything further.

Thanks for all the info!</description>
		<content:encoded><![CDATA[<p>Sadly I&#8217;m experiencing very similar problems when using UIImage drawInRect even on newer devices (read iPhone 4). </p>
<p>Performance is so bad that I&#8217;ve had to remove one of my apps from sale until I can get a fix from apple. </p>
<p>Logged Problem ID: 8291881 at bugreports.apple.com so I&#8217;ll post back if I hear anything further.</p>
<p>Thanks for all the info!</p>
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		<title>Comment on Using Hi-Res Screenshots for App Descriptions by Getting There &#171; Retro Dreamer Blog</title>
		<link>http://blog.mundue.net/2010/08/hi-res-screenshots-app-description/comment-page-1/#comment-402</link>
		<dc:creator>Getting There &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=196#comment-402</guid>
		<description>[...] to recent iPhone launch &amp; App Store tidbits more closely, and this one seems important: Using Hi-Res Screenshots for App Descriptions. I&#8217;ll be watching that over the next week or [...]</description>
		<content:encoded><![CDATA[<p>[...] to recent iPhone launch &amp; App Store tidbits more closely, and this one seems important: Using Hi-Res Screenshots for App Descriptions. I&#8217;ll be watching that over the next week or [...]</p>
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		<title>Comment on iOS 4, Why You So Slow? by Tim</title>
		<link>http://blog.mundue.net/2010/06/ios4-why-you-so-slow/comment-page-1/#comment-393</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 31 Jul 2010 04:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=189#comment-393</guid>
		<description>To answer my own question, after trying many things, I found what worked was to create a new CGImage each time the underlying data changed.  When using the original CGContextDrawImage method, my data provider got called on each redraw so I did not need to recreate the CGImage.  Still, this is a LOT faster!!  Thanks.</description>
		<content:encoded><![CDATA[<p>To answer my own question, after trying many things, I found what worked was to create a new CGImage each time the underlying data changed.  When using the original CGContextDrawImage method, my data provider got called on each redraw so I did not need to recreate the CGImage.  Still, this is a LOT faster!!  Thanks.</p>
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		<title>Comment on iOS 4, Why You So Slow? by Tim</title>
		<link>http://blog.mundue.net/2010/06/ios4-why-you-so-slow/comment-page-1/#comment-391</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 29 Jul 2010 23:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=189#comment-391</guid>
		<description>Thanks, this seems to be exactly what I need.  My problem is similar, except my CGImage data comes from a bitmap whose contents are created by a video decoder.  Following your example works when the image first appears, but then how do I tell it when the contents of the CGImage have changed?  I tried CALayer:setNeedsDisplay but then it stopped working at all.  I already doing UIView:setNeedsDisplay.  Thanks for any help; I am totally new to Core Animation.</description>
		<content:encoded><![CDATA[<p>Thanks, this seems to be exactly what I need.  My problem is similar, except my CGImage data comes from a bitmap whose contents are created by a video decoder.  Following your example works when the image first appears, but then how do I tell it when the contents of the CGImage have changed?  I tried CALayer:setNeedsDisplay but then it stopped working at all.  I already doing UIView:setNeedsDisplay.  Thanks for any help; I am totally new to Core Animation.</p>
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		<title>Comment on iOS 4, Why You So Slow? by mundue</title>
		<link>http://blog.mundue.net/2010/06/ios4-why-you-so-slow/comment-page-1/#comment-380</link>
		<dc:creator>mundue</dc:creator>
		<pubDate>Sun, 11 Jul 2010 19:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=189#comment-380</guid>
		<description>Yes, in fact there is a radar bug, http://openradar.appspot.com/8134592. Several folks in the Dev Forums have reported similar slowness as well. Hopefully it will be fixed in the 4.0.1 update, or whatever is next.</description>
		<content:encoded><![CDATA[<p>Yes, in fact there is a radar bug, <a href="http://openradar.appspot.com/8134592" rel="nofollow">http://openradar.appspot.com/8134592</a>. Several folks in the Dev Forums have reported similar slowness as well. Hopefully it will be fixed in the 4.0.1 update, or whatever is next.</p>
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		<title>Comment on iOS 4, Why You So Slow? by bunnyhero</title>
		<link>http://blog.mundue.net/2010/06/ios4-why-you-so-slow/comment-page-1/#comment-379</link>
		<dc:creator>bunnyhero</dc:creator>
		<pubDate>Sun, 11 Jul 2010 02:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=189#comment-379</guid>
		<description>fascinating. did you file a bug report? it would be nice if apple could fix this in future updates.

thanks for finding this out!</description>
		<content:encoded><![CDATA[<p>fascinating. did you file a bug report? it would be nice if apple could fix this in future updates.</p>
<p>thanks for finding this out!</p>
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		<title>Comment on Thanks a billion! by Mundue Blog &#187; 2 Years On The App Store</title>
		<link>http://blog.mundue.net/2009/10/thanks-a-billion/comment-page-1/#comment-374</link>
		<dc:creator>Mundue Blog &#187; 2 Years On The App Store</dc:creator>
		<pubDate>Sun, 20 Jun 2010 06:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=49#comment-374</guid>
		<description>[...] updates and merging changes, but well worth the effort. For those who read the earlier post about number of games played, Pinch metrics showed 1.78 billion new games, before they shut their reporting service off. [Pinch [...]</description>
		<content:encoded><![CDATA[<p>[...] updates and merging changes, but well worth the effort. For those who read the earlier post about number of games played, Pinch metrics showed 1.78 billion new games, before they shut their reporting service off. [Pinch [...]</p>
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		<title>Comment on 2009 Holiday Promotion by In-App Advertising &#171; Matt Galloway&#39;s iPhone Apps</title>
		<link>http://blog.mundue.net/2009/12/2009-holiday-promotion/comment-page-1/#comment-299</link>
		<dc:creator>In-App Advertising &#171; Matt Galloway&#39;s iPhone Apps</dc:creator>
		<pubDate>Thu, 07 Jan 2010 20:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=126#comment-299</guid>
		<description>[...] the Christmas period, Matt Martel decided to offer free advertising within his reMovem app to other indie iPhone developers. I took him up on this offer for my BeerMap [...]</description>
		<content:encoded><![CDATA[<p>[...] the Christmas period, Matt Martel decided to offer free advertising within his reMovem app to other indie iPhone developers. I took him up on this offer for my BeerMap [...]</p>
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		<title>Comment on 2009 Holiday Promotion by Jeremy K. Johnson</title>
		<link>http://blog.mundue.net/2009/12/2009-holiday-promotion/comment-page-1/#comment-298</link>
		<dc:creator>Jeremy K. Johnson</dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=126#comment-298</guid>
		<description>I, too, would like to thank Matt for the opportunity! It also gave me an epiphany on how to better use advertising in our own free apps.</description>
		<content:encoded><![CDATA[<p>I, too, would like to thank Matt for the opportunity! It also gave me an epiphany on how to better use advertising in our own free apps.</p>
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		<title>Comment on A Week in the Limelight, the story of reMovem by Phillipe Girouard</title>
		<link>http://blog.mundue.net/2009/09/a-week-in-the-limelight/comment-page-1/#comment-296</link>
		<dc:creator>Phillipe Girouard</dc:creator>
		<pubDate>Wed, 30 Dec 2009 15:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mundue.net/?p=37#comment-296</guid>
		<description>I have really enjoyed your report on reMovem. Having downloaded the game myself, I played it quite a bit and really enjoyed it. Good job on the design itself. It&#039;s clean and simple. I still have it on my iPhone after all this time. :)</description>
		<content:encoded><![CDATA[<p>I have really enjoyed your report on reMovem. Having downloaded the game myself, I played it quite a bit and really enjoyed it. Good job on the design itself. It&#8217;s clean and simple. I still have it on my iPhone after all this time. <img src='http://blog.mundue.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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